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Design System Services that hold one interface together, however many teams ship it.

A design system is the set of design tokens, components and rules, held in code as well as in Figma, that makes everything several teams ship look and behave like one product.

  • 120+Projects delivered across 12 countries since 2012
  • 100+Senior in-house engineers, six countries
  • 5.0Unified rating across 61 client reviews on Clutch
  • ISO 27001Certified security practice, audited by Quay Audit UK
  • ISO 9001Certified quality management, audited by Quay Audit UK
  • ISTQBCertified QA inside every sprint

01Overview

A system is bought for the component that does not exist yet

Every other design purchase is bought for something that will exist as a deliverable: a finding, a prototype, a screen set, a product. A design system is bought for the rule that decides what happens the next time somebody needs a variant. So unicrew builds the tokens and the component library inside your own repository, named to match the design source one for one, and hands over the rules along with them. The unit of work is a component and its contract, not a screen, which is why the first purchase can be a core set rather than the whole library.

  • In Figma and in code, one to oneThe same token and component names on both sides, so a developer reads a design rather than interpreting one.
  • Built in the framework you already runReact, Vue, or Angular, whichever your product is on. We are not migrating you to ours as a side effect.
  • Governance is the half that lastsGovernance is the short list of rules around the library: a named owner, a contribution path, versioning, and a review step. Without them a component gets forked instead of extended.
  • Drift is what gets counted firstDrift is the distance between what the design files say and what production actually renders. Measuring it is a purchase of its own, through UX consulting and design, and it can end with a recommendation to keep the component file you already have.

02Proof

Why unicrew for design systems

A component gallery proves taste, not survival, so none of these three is a screenshot. Two of them are jobs where the client owned the design direction and unicrew built the code half; the third had no design foundation at all. Every client review behind this page is public.

  • Bitergo: one component set, an estate of applicationsBitergo in Dortmund runs more than 15 warehouse applications that reuse many of the same modules and components, so building each component separately would have taken a lot of time. We used Storybook to build universal components that would later be integrated into the new grid of each application, and the collection of reusable components was developed to streamline the further development of new ones. Their Managing Director, Andreas Trautmann, describes the split himself: his own web designer delivered the style guide and UX concept upfront, and we implemented Angular components strictly according to her requirements.
    15+applications at Bitergo reusing the same modules, which is why the components were built once
  • CaT Concepts: the components existed, the mapping was the jobRichard Klees, Managing Director of CaT Concepts and Training, set the scope himself on Clutch: "The new UI components already existed, key challenge was to map the existing implementations to the new ones while not losing functionality." That is the adoption problem rather than a redesign, and one unicrew employee did it. He named the measure himself too, and it is a count rather than a percentage: the number of old implementations replaced by new ones.
    1unicrew employee assigned to the component migration at CaT Concepts
  • Pet4Me: a UI kit where there was no design foundationPet4Me arrived with no brand identity, no design system, and no wireframes. The founder created the logo and chose the color palette; we turned that into a UI kit of typography, color tokens, components, and interaction states, and every screen was designed and built across mobile, tablet, and desktop breakpoints. What shipped included a scalable design system and UI kit enabling consistent feature expansion.
    3core personas the one UI kit had to serve: Pet Lovers, Adoption Centers, Pet-related Businesses

03Compare

Design system, style guide, or component file?

The cheapest column is a real answer, and below a certain threshold it is the right one. What decides it is not team size but how many surfaces pull from the same UI and whether anyone is allowed to change one. One option is not in the table at all: a style guide or brand book, which is reasonable where you only need brand consistency across marketing surfaces, though it documents rules and not behavior, so nothing in the codebase stops a team ignoring it.

A design system in Figma and codeunicrew A component file in FigmaStart An off-the-shelf UI libraryBuy
Best forSeveral teams, brands, or sites drawing on the same UI, where the same component keeps getting rebuilt slightly differently. Best forOne designer and one product team, on one product. The cheapest option, and often the correct one. Best forA competent default interface fast, where your brand can live inside someone else's design opinions.
Trade-offHighest cost up front, and it needs a named owner after we leave. Below that threshold we will tell you to keep the component file. Trade-offDevelopers cannot ship from a Figma frame, so design and code drift the first time an engineer improvises a value. Trade-offTheming fights the library at the edges, upgrades run on someone else's schedule, and every product using it resembles yours.
You end up owningThe tokens, the components in your own repository, and the rules that keep the two in step. You end up owningA Figma library, and whatever the code decided to do instead. You end up owningA dependency, a theme layer, and someone else's release schedule.

Quick self-check

Tick what is true for you. The read-out updates as you go.

0 of 4 true

A component file is the right buy, not a system

Nothing here says design system. One team on one product gets most of the benefit from a well-named Figma component file and a shared CSS layer, at a fraction of the cost, and a system nobody needed is the fastest one to rot. If what is failing is users rather than teams, that is a UX audit. If the screens themselves are not settled yet, that is design, or a design sprint when the product decision is still open.

Tell us anyway

Try the cheap fix before you budget the expensive one

Before you pay for a library that needs an owner and a release process, find out whether naming discipline and one shared stylesheet close it. That is a half-hour conversation rather than a project.

Talk it through

Count the drift before you scope anything

Two of these together is where the problem stops being a tidy-up. Start by counting: token coverage, duplicate and orphaned components, and the gap between the design files and what production renders. That count is what decides the scope, and it can decide you need less of a system than you came for.

Book a discovery call

The open question is sequencing, not whether

Three signals is the pattern the systems on this page were built for. What is left to settle is which core set comes first and which screens migrate onto it.

Book a discovery call

Governance first, then the library

All four. A library this overdue gets forked rather than extended unless somebody owns it, so the owner, the contribution path and the review step are the first decision here rather than the closing stage.

Start with the audit

A design system earns its cost on the component nobody has drawn yet. Anyone can standardize the button that already sits on four screens. The test is whether a fifth team can build something new and have it come out looking like the other four.

Andrii BurdaSenior Engineering Manager, unicrew

04Capabilities

The pieces of a design system

Not one deliverable, six. An engagement takes the ones your product is missing, and the audit is what settles which.

  • Design token architecture

    Design token architecture

    Color, type, spacing, motion

    Color, type, spacing, elevation, and motion defined once as tokens in Figma and consumed by the same names in code. A rebrand becomes a data change, and a dark theme stops being a rewrite.

  • Component library development

    React, Vue, or Angular components that match the Figma source one to one, with props that encode the rules instead of leaving them in a document. We build in the framework you already run.

  • Storybook component documentation

    Storybook documentation

    Next to the running code

    Every component documented next to the running code, with its states, its props, and the cases it is not for. On one estate of warehouse applications that is what let more than fifteen apps start from a component set instead of a blank grid.

  • Design system governance

    Governance and contribution rules

    Owner, process, versioning

    An owner, a contribution process, versioning, and a review path for new components. A system without governance is a screenshot of good intentions, so we set the tooling up to make extending a component easier than forking it.

  • Accessible component development

    Accessibility inside the components

    Contrast, focus, keyboard, labels

    Contrast, focus order, keyboard paths, and labelling solved once in the shared component rather than re-argued on every screen. When a compliance requirement lands, the work is one library instead of every screen in the product.

  • Design system migration

    Migrating a library across frameworks

    Across frameworks or systems

    Moving an existing component estate onto a new framework, or onto a modern set somebody has already chosen, without losing behavior. On one training-software platform the new components were already the client's; the work was the map between them and what was running.

05Stack

What we build design systems in

We build in the framework your product already runs, so this list is a record of what clients arrived on rather than a preference. One warehouse estate was Angular and stayed Angular; a marketplace with no design foundation went out on Vue, Nuxt and TypeScript. Storybook is here because that is where one estate's universal components were built, not because every system needs it.

FrontendWhat your users touch
PracticeHow the work is checked

06Engagement

How an engagement is shaped, and how you pay

An engagement here starts with an audit, because the cheapest outcome is discovering you need less than you thought. The audit is priced on its own and nothing obliges you to buy what it recommends. There is no minimum engagement period. What the other two shapes change is how much you commit before you have seen components running inside your own product. The people who name your tokens are unicrew's own employees, in Ukraine, Poland, Estonia and the UK, which is why they are still reachable when you need the next component.

  • A design system audit: the components your teams actually use, the tokens implied by your current CSS, the drift between design files and production, and the accessibility gaps. You get a written inventory, a drift list, and a recommendation you could act on without us, including that you should not build one yet.

    Best when
    You have a large component estate and no agreed picture of what is drifting
    You pay
    Outcome based, quoted per project
    Typical start
    Two to four weeks
  • Tokens and a core component set first, then real screens migrated onto it, then the next slice, so you see the system working inside your product before the full library exists. It is also the only honest way to find what the core set is missing.

    Best when
    You know the surfaces the system must serve and want the estimate before you commit
    You pay
    Billed hourly, quoted per project
    Typical start
    Two to four weeks
  • A dedicated unit that owns the system alongside your product roadmap and stays with it. This is what a system needs after launch, when the work stops being construction and becomes triage, deprecation, and saying no to a component that already exists under another name.

    Best when
    The system has to keep growing with the product and you want one team accountable
    You pay
    Billed monthly, per team member
    Typical start
    Two to four weeks
A system you already have

Reading a system that stopped being used

A design system stops being used at the moment extending a component becomes harder than forking it, and after that the library and the shipped screens drift apart quietly. Reading one starts with the count: token coverage, duplicates and orphans, and the distance between the design files and what production renders. You get a written audit with a fix, extend, or rebuild recommendation per area, and the audit and the work after it are priced and decided separately. If the framework underneath is what is stuck, that is legacy modernization rather than a design system.

07Industries

Industries we build design systems for

Drift costs differently by sector. These are the sectors we have shipped interfaces into, each linked to the work behind it, and what the shared layer had to hold in each one.

Deepest expertise

Logistics and transportation

Order, fleet, and freight tooling, including a self-service quoting platform for a national US moving business where a customer picks their inventory room by room with nobody from sales in the loop. A flow somebody completes alone has no salesperson to cover for a control that behaves differently on step four than on step two.

Deepest expertise

Hospitality and leisure

Booking and venue platforms built for seasonal load, including a platform for the entertainment industry a venue owner reconfigures for a nightclub, a festival, or a leisure center in a few clicks. One product in many configurations is the case a component set exists for.

Warehouse management

An estate of Angular warehouse applications sharing one set of universal components built in Storybook, so the next app in the estate starts from a component set rather than a blank grid.

Financial services

A financial-services group that needed four corporate sites held to one bar, with accessibility compliance required on every one. Accessibility solved inside the shared components is what makes that repeatable rather than four separate arguments.

E-commerce

B2B and B2C storefronts with ERP integrations, including a manufacturer selling across seven EU countries whose catalogue of more than 10,000 products was more than its old systems could serve.

EdTech and learning

Training and learning products, where one component reaches every course, cohort, and admin screen at once. On one training-software platform the modern set was already chosen and the job was moving the running implementations onto it without losing behavior.

Count the teams shipping your UI, and we will say whether a system pays

Bring two numbers to the first call: how many teams ship into your product, and how many of them are allowed to add a component. If a well-named component file still covers you, we would rather say so before there is a scope to argue about.

Let's talk

What happens after you contact us

  1. We reply within one business dayYou get a first read on how many surfaces your UI actually serves, or the one question we need answered to make that read.
  2. A call about how many surfaces pull from your UIHow many teams, brands, or sites draw on the same components, who is allowed to change one, and whether a system pays for itself yet.
  3. An audit, written downA component inventory, the token map implied by your current CSS, and a drift list, with a recommendation you could act on without us.
  4. Then a scope, and a start dateTokens and a core set first, real screens migrated after. Most engagements start within two to four weeks.

08Delivery

How does a design system get built?

Five stages: audit, define, build, migrate, hand over. We count what exists, agree the tokens and the smallest component set that covers most of your screens, build it in your framework, prove it by moving real production screens onto it, then hand over the rules that keep it current. Stage two decides the outcome, because a core set that is small and used beats one that is complete and ignored.

  1. Audit what existsThe tokens implied by your CSS, the components your teams actually use, the duplicates, and the drift between design files and production. You cannot systematize what you have not counted. Your side: the design files, the front-end repository, and read access to whatever your teams treat as the current source of truth.You getA component inventory, the token map implied by your current CSS, and a written drift list.
  2. Define tokens and the core setWe agree the token architecture and the smallest component set that covers most of your screens. The naming gets settled here rather than argued about later, which is the part that needs a person and not a process. Your side: one person who can settle what a component is called and make it stick.You getAn agreed token architecture and a named core component list, scoped to the screens you actually ship.
  3. Build in your frameworkThe library in React, Vue, or Angular, documented next to the running code, so a developer reads the component and its rules in one place instead of hunting for a wiki page. Your side: your CI and release process, and the front-end conventions you already hold people to.You getThe component library in your framework, documented in Storybook, with accessibility handled inside each component.
  4. Migrate real screensWe prove the system by rebuilding production screens on it, not a demo page. Real screens are the only thing that exposes the states, edge cases, and one-off variants the core set forgot. Your side: which screens go first, and a product owner who can accept a screen that now looks slightly different.You getProduction screens running on the system, plus the gap list only real screens reveal.
  5. Hand over governanceContribution rules, versioning, and a review path, so the system keeps up with the product instead of freezing it. We agree what gets pruned too, because a bloated system stops being trusted. Your side: the named owner, and the engineers and designers who will use the contribution path, in the handover rather than reading about it afterwards.You getA contribution process, versioning rules, a named owner, and a review path for new components.

09Client voices

Our clients say

See our client reviews
5.0 unified ratingacross 61 verified client reviewsRead them on Clutch

10Case studies

When one UI had to serve many surfaces

Three of the five reviews above predate the rebrand and were written under our former Artelogic brand, which is the name inside one of the quotations. Same company, since 2012. The two studies below are the shared-layer job from both ends: an estate where more than fifteen applications reuse the same modules, and a platform reconfigured per venue rather than rebuilt per venue.

See all case studies

11Questions

About design system services

The first question a design system has to survive is whether you need one at all. The rest is the seam: fitting a system around a themed UI library, an older framework version, and screens nobody will migrate this year.

Three things: design tokens (color, type, spacing) defined once, a component library that exists in code, and the documentation and rules that keep the two in sync. A component library is one of the three rather than a synonym for the whole: the library is the parts, the system is the parts plus the names and the rules that keep them in step. If it only lives in Figma it is a style guide, not a design system, because developers cannot ship a Figma frame. The working test is simple: can a team build an on-brand screen without pinging a designer? When the answer is yes, the system is doing its job.

It pays when several teams, brands, or sites draw from the same UI and inconsistency or duplicated component work is costing real time. It does not pay yet for one small team on a single product: a well-organized component file plus a shared CSS layer gets you most of the benefit for a fraction of the cost, and if that is your situation we will say so on the call rather than sell you a system. In our delivery experience, the tipping point shows up when the same component gets rebuilt slightly differently for the third time.

It depends on scope, so we scope it with you rather than publish a headline price that would be wrong for most projects. Four things drive it: how many surfaces and frameworks the system serves, how much of your current UI has to migrate onto it (usually the largest share of the work), whether accessibility compliance is required, and whether we build once or stay and own it. The audit is deliberately small and produces the estimate for everything after it, so you can stop there. A team that keeps owning the system is team extension, billed monthly per team member.

Not one number, because it is not one deliverable. The audit is the short front end and produces the schedule for everything after it. The build then runs in slices: tokens and a core component set, then the first production screens migrated onto them, then the next slice, so you have working components inside your own product early rather than at the end. What stretches a timeline is almost never the components; it is the number of existing screens to migrate and how many teams have to agree on naming.

Both, and the code side is the point. We build component libraries in React, Vue, or Angular that match the Figma source one to one, with design tokens flowing from design into code and Storybook documentation on top. We do not sell a design system as a Figma library with no code counterpart, for the reason in the comparison above. On one estate of more than 15 warehouse applications the same modules were reused everywhere, so we built universal components in Storybook and integrated them into each application rather than rebuilding per app.

Yes, and we usually should. We start with an audit: token coverage, drift between design files and shipped code, duplicate and orphaned components, accessibility gaps. Then we fix and extend rather than rebuild, unless the audit shows the foundation cannot carry what you need, and we show you the evidence either way. In practice that means working inside what you run: an off-the-shelf UI library you have themed, an older framework version, your CI and release process, and legacy screens nobody will migrate this year. On one training-software platform the whole job was that seam, because the modern components already existed and every legacy implementation had to be mapped onto its equivalent without losing functionality.

Governance, which means an owner, a contribution process, versioning, and a review step for new components. Rot happens when extending a component is harder than forking it, so we set up the tooling and rules that make the right path the easy path. Documentation lives next to the components, and drift between Figma and code gets checked, not assumed. The last piece is honest pruning: components nobody uses get removed, because a bloated system stops being trusted.

Every full-service vendor can offer the tokens, the component library and the governance, this page included, so a comparison only gets useful below the category. Four things are checkable from the outside, and put all four to us as well. A design system is the rare deliverable you can inspect before you sign, so ask to open a Storybook the vendor has shipped, read the props, tab through the states, and check whether accessibility is handled inside the component or in a document beside it. Ask for each review's own URL rather than a star rating: the five quotations under "Our clients say" above each open their own Clutch review. Ask who employs the engineers, because that decides whether the people who named your tokens are reachable when you need the next component; ours are unicrew employees across six countries. And ask what a vendor does not hold. We hold ISO 27001:2022 and ISO 9001:2015, audited by Quay Audit UK, and we do not hold SOC 2, and we would rather say so than let you assume otherwise.

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