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Mobile App Development Services that cover the app, its backend and the store release.

Mobile app development is the work of building the app your users install from the App Store or Google Play, plus the backend and integrations behind it.

  • 120+Projects delivered across 12 countries since 2012
  • 100+Senior in-house engineers, six countries
  • 5.0Unified rating across 61 client reviews on Clutch
  • ISTQBCertified QA inside every sprint
  • ISO 27001Certified security practice, audited by Quay Audit UK

01Overview

What you buy when you buy a mobile app

A mobile purchase is four things and only one of them is the app: the iOS and Android builds, the backend and integrations they run on, the design, and the release work that gets them through store review.

  • The platform call comes firstCross-platform or native follows from what the app must do on which devices, so it is settled in discovery, not on a sales call. The reasoning behind each option sits on iOS and Android.
  • QA inside the sprint, not at the storeEach feature is tested while it is being built, because the gap between a clean lab and an old handset on one bar of signal is where mobile defects live.
  • The backend comes with itThe backend and the connectors behind the app are inside the same engagement rather than a second purchase, so integration work and design sit in the team that builds it.
  • We are still here after releaseApple and Google set the upgrade calendar, not you, so an app nobody maintains degrades on a schedule someone else owns.

02Proof

Mobile builds, and the half that comes after the store

An app store listing is the easy half. The harder half is the app still working after Apple and Google change the rules and the handset in a user's pocket is five years old.

  • Two audiences, two apps, one platformFounder Boruch Akbosh, in his Clutch review: "We have apps for iOS and Android for both customers and dealers." Customers capture inventory to get a quote, dealers work the job orders assigned to them, and a live-quote engine underneath pulls freight-carrier API data.
    2audiences on the Mover Technologies freight platform, one app each and one backend under both
  • A software firm that builds its clients' apps with usA US software consulting firm hired us as its engineering partner, so the apps we built shipped under its name to its own clients and were graded by somebody who writes software for a living. Its CEO, in his Clutch review: "It's probably been a total of four mobile apps and three or four portals." On the code: "We never had a quality issue with them."
    6 of 7engagements on time and on budget for that firm, each one a minimum of six months of effort
  • A field app carrying operational loadInspectors work standing next to the vehicle, not at a desk. The paperless inspection app runs on a handset in the yard: photos attached on the spot, damage marked on vehicle diagrams, the record pushed to the server over the air. It is cross-platform, on iOS and Android, built in Xamarin.
    9M+vehicles whose movement our software supports for Jack Cooper, in US finished-vehicle logistics

03Compare

Build it in-house, split it between vendors, or buy it as one engagement?

Which of the three you buy turns on one question: whether the app, the backend it talks to and the store release are a single piece of work or three separate purchases. Two more starting points sit behind the table: an app you already run, which we read before anything is rebuilt, and the question of an app or a web build, which the check underneath settles.

One engagement: design, apps, backend, releaseunicrew Your own team builds itIn-house A design studio plus a mobile shopSplit
Best forA product that already runs somewhere else and now has to be on a phone, where the app, the system behind it and the store listing are one piece of work. Best forA permanent mobile roadmap, engineers who already know the domain, and enough work to keep a mobile specialist busy after launch. Best forA brand-led consumer app where the interface is the product and the backend it talks to is finished and somebody else's job.
What it asks of youA whole team rather than one engineer, which fits work where the app, the backend and the release move together. What it asks of youHiring in mobile's own market, more than one mobile engineer so the work gets reviewed, and store and OS know-how a web team has to learn. What it asks of youOwning the seam yourself: every defect between the screens, the app and the API is yours to arbitrate, usually in the week before launch.
You end up owningThe apps, both store listings, the backend under them, and one team that answers for all of it. You end up owningEverything they build, and the gap on the day the one person who knew the mobile stack leaves. You end up owningTwo contracts, three roadmaps, and an integration nobody costed.

Quick self-check

Tick what is true for you. The read-out updates as you go.

0 of 4 true

0 of 4 true: web or product design comes first

If the product lives in a browser, web development is the purchase. If it does not exist yet, product design and development starts earlier than this page does. A mobile build fits once users need it from a store or on the device itself.

Talk it through

1 of 4 true: a distribution question, not a build one

A responsive web product already serves people who open it on a phone. What turns that into an app is a store listing, a device capability, or work that has to keep going with no signal.

Talk it through

2 of 4 true: worth putting through discovery

Two signals usually means the phone is doing real work rather than mirroring a screen. What discovery settles first is whether that work needs one codebase or two.

Book a discovery call

3 of 4 true: buy the engagement, settle the codebase count

Three of the four, and what is unresolved is commercial rather than technical: how many codebases you are paying to keep, and whether the backend behind the app is ours to build or yours to open up.

Book a discovery call

4 of 4 true: one team from the first flow to the store listing

All four, which is the whole sequence: the flows, the screens, the apps, the backend they talk to, the QA and two submissions. One team owns it, and the platform call gets made once, in the open, with its reasoning written down.

Talk about the work

We plan a mobile app for the releases that follow its store launch. One team keeps it current with the OS release calendar and looks after the backend as real traffic grows. We also build app store review time into the release schedule.

Andrii BurdaSenior Engineering Manager, unicrew

04Capabilities

What we build on mobile

Eight capabilities sit inside a mobile engagement: the apps, the backend under them, the design, the testing, and the release work that gets them into both stores. Each card names the page that goes further into it.

  • React Native app development

    Cross-platform apps in React Native

    One codebase, iOS and Android

    The logic is written once and shipped to both platforms, with near-native performance and one maintenance bill instead of two. It is the stack behind the member app we built for a national governing body in Ireland, which replaced an app that was already live.

  • Flutter app development

    Cross-platform apps in Flutter

    The other cross-platform route

    The other cross-platform route we build in, used where a client's team or product already leans that way. Flutter is part of the published stack on a foodtech process-automation programme we ran.

  • Native iOS and Android development

    Native iOS and Android

    Swift, Kotlin, Xamarin

    Where a feature needs the device itself rather than a bridge to it, we build native in Swift or Kotlin rather than force a compromise. We have shipped cross-platform in Xamarin too, which is what the field inspection app runs on.

  • Mobile app design

    Prototypes before code

    Interfaces drawn for thumbs, interruptions and a bad connection, prototyped and argued over before code exists, which is where changes are cheap. The designers are the same people either way, and UI/UX design can be bought on its own.

  • The API layer, the sync logic and the connectors to whatever already runs the business: an ERP, a CRM, carrier APIs, payment providers. It is part of the mobile engagement rather than a second purchase, and platform and integration work has its own page when the platform is the product.

  • Enterprise mobile app development

    Enterprise and field-force apps

    Inspectors, dealers, warehouse crews

    Apps for internal operations and field teams that connect to the systems you already run and respect the access rules around them. Inspectors, dealers and warehouse crews are the users our field-force work has been built for.

  • Mobile app testing

    Mobile QA and device testing

    ISTQB, inside the sprint

    ISTQB-certified QA sits in the sprint that produced the feature, checking performance and reliability before a release candidate exists rather than after one does.

  • App store submission and support

    Submission to both stores, then the unglamorous part: OS upgrades, dependency churn and the fixes that keep an app installed. Maintenance and support has a page of its own for the work that outlives the build.

05Trust

What you keep when the engagement ends

Three things hold whichever way the platform call goes, and together they decide whether the next release is still yours to make.

  • A written callCross-platform or native, with the reasoningSettled in discovery, before a screen is drawn, and written down so you can argue with it
  • Every sprintISTQB-certified QA, on every engagementSo store review is not the first honest test the app has taken
  • In the agreementOwnership and transfer termsSettled in the contract before work starts, so it is a clause you read before signing rather than a question you raise later

06Stack

Technologies we build mobile with

A record of what the engagements on this page run on, the apps and the systems behind them. Xamarin is here because a field inspection app we built runs on it, and NFC because a wristband does a check-in that a phone screen would otherwise have to.

FrontendWhat your users touch
BackendServices, APIs, and business logic
CloudWhere it runs, and what it costs

07Engagement

How a mobile engagement is shaped, and how you pay

The difference between these three is who owns delivery and how much you commit before you have seen working software on a handset. None of them starts without discovery, because the platform recommendation has to exist before the rest can be quoted.

  • Discovery produces a written scope, a detailed estimate and a phased plan, so the first release can be smaller than the roadmap and still earn its keep.

    Best when
    You have a defined outcome and want the estimate before you commit
    You pay
    Outcome based, quoted per project
    Typical start
    Two to four weeks
  • An autonomous unit with its own lead, owning the apps and the backend behind them, and staying with the product as it grows rather than rotating off after launch.

    Best when
    The roadmap keeps going and you want one team accountable for it
    You pay
    Billed monthly, per team member
    Typical start
    Two to four weeks
  • We build the apps on top of the web product you already run, add the features that only make sense on a phone, and work inside your team rather than at arm's length.

    Best when
    You already run the web product and your users keep opening it on a phone
    You pay
    Billed hourly, quoted per project
    Typical start
    Two to four weeks
An app that already exists

Read the app first, then decide what it needs

An app you inherited gets read before it gets rebuilt: what the code does, which parts survive the next OS release, what is fragile, and whether the fix belongs in the system behind the app rather than the app itself. That comes back to you in writing with a prioritized plan, ready to act on. There is no minimum engagement period.

08Industries

Industries we build mobile apps for

We build mobile where the app is doing operational work rather than marketing: field crews, dispatchers, inspectors, members and customers who need one screen to finish a task. What changes by sector is what the handset has to survive: a warehouse aisle, a vehicle yard, a venue on its busiest hour.

Deepest expertise

Logistics and transportation

Dispatchers, drivers and yard crews working off the same record the office sees, on a handset. We built iOS and Android apps for two audiences on one freight platform: customers capturing inventory to get a quote, and dealers managing the job orders assigned to them.

Deepest expertise

Hospitality and leisure

Venue, membership and rental operations where demand arrives in bursts and the customer books from a phone: a salon booking platform whose availability has to respect shared machinery and not only free staff, and a rental platform we modernized for a paddle-sports center.

Automotive

A paperless vehicle inspection app for inspectors working in the yard, and a service-intelligence product we moved from a desktop tool to a multitenant cloud platform with a layer into shop CRM and warehouse systems.

Warehouse management

A suite of more than fifteen web and Android warehouse apps runs on a front end we rebuilt and a component library we built in Storybook, so a component is written once rather than per app.

Freight and carrier APIs

We built the live-quote engine that pulls data from freight-company APIs, so a user compares carriers in the system and picks one there rather than over the phone.

EV charging

React Native work in a sector where the driver's app is the only interface most people ever see, and where the charge point, the payment and the account all have to agree with each other.

Tell us what the app has to do, and we will tell you what to build it in

The first call is about what the app has to do and on what, because the platform recommendation and the estimate both come out of that rather than out of a pitch. It ends with our read on native, cross-platform or a responsive web build, and why.

Let's talk

What happens after you contact us

  1. We reply within one business dayA written reply, and if the platform call cannot be made from what you sent, the question we need answered first.
  2. A call about what the app has to doThe users, the devices they carry and the systems behind them, ending with our read on cross-platform or native and why.
  3. A written scope and the platform recommendationDiscovery turns that into a scope you can price and a release order, so nothing gets built before the platform call is settled.
  4. A team, and a start dateThe team is matched to the route the scope settled on. Most engagements start within two to four weeks.

09Delivery

How a mobile app engagement works

Five stages: settle the platform, design and prototype, build in sprints with QA inside them, ship to both stores, then keep it alive. Every stage below carries its own deliverable and the one thing we need from your side to reach it. The platform call is stage one because changing it later means rewriting rather than editing.

  1. Discovery and the platform decisionWe work out what the app must do, for whom, and against which systems, then recommend cross-platform or native and show the reasoning. What we need from you is the people who do the work: on one process-automation programme we interviewed department leads and modeled the workflows first, so the design started from how the work really runs.You getA written scope, the platform recommendation with its reasoning, and a phased release plan.
  2. Design and prototypingOur designers build interactive prototypes, so you click through the app and change your mind before code is written. From you we need whoever signs the screens off, and honest reactions rather than polite ones: this is the cheapest round of changes you will ever buy.You getInteractive prototypes and the screen designs for both platforms.
  3. Build in sprints, with QA inside themEngineers build the apps and the backend while ISTQB-certified QA tests each feature for performance and reliability inside the sprint rather than in a rush at the end. What we need from you is somebody who can settle a question about your business rules the day it is asked, and somebody who will open the build when a sprint closes.You getA build you can install and use at the end of each sprint, rather than a demo at the end of the project.
  4. App store launchWe prepare the release, ship to both stores and handle what comes back from review. A build that was declared done meets two gatekeepers with their own rules, so we plan it as work rather than as a formality. From you we need the developer accounts or the authority to create them, and the listing copy and screenshots we cannot write for you.You getLive apps on the App Store and Google Play, with the release process written down and repeatable.
  5. Support, updates and iterationAfter launch we maintain and update the app so it keeps working as the OS calendar moves under it. What we need from you is one person who owns the roadmap and takes the alerts. Where the real work turns out to be the system behind the app, modernization takes it from there.You getMonitoring, a steady release rhythm, and a roadmap that survives the OS release calendar.

10Client voices

Our clients say

See our client reviews
5.0 unified ratingacross 61 verified client reviewsRead them on Clutch

12Questions

FAQ about mobile app development with unicrew

Nine answers. The first four are what a first call opens with: which platform, which of the four build routes, how long, and what it costs. The last two are about us rather than about mobile.

Start from what the app has to do, not from a framework. Three things decide it: which devices your users actually carry, what the app has to touch on the device (camera, GPS, offline storage, push notifications, sensors), and how many codebases you are willing to maintain after launch. Cross-platform in React Native or Flutter gives you one codebase for iOS and Android; native in Swift or Kotlin gives you the deepest device access and the newest OS capabilities, and you build and maintain twice for it. Either way you are designing against the platform owners' own guidelines, Apple's Human Interface Guidelines and Google's Material Design. We make the recommendation during discovery and show the reasoning, and the option-by-option detail lives on iOS and Android.

Four routes, and we build in two of them. Cross-platform (React Native, Flutter) ships one codebase to both stores with near-native performance, and it is our default recommendation. Native (Swift, Kotlin) is what we reach for when a feature needs full device performance or an OS capability the month it lands, and it costs more because there are two codebases to build and keep. Hybrid wraps web technology, HTML5 and JavaScript, inside a native shell: it is the cheapest way onto a store listing and you pay for it in feel and performance, which is why it is the route we recommend least. A progressive web app installs from a URL with no store listing and no review queue, and gives up the store presence and the device access an app has. It is a real answer when distribution rather than device capability is the problem.

The timeline is set by the integration list and the platform decision more than by the screen count, so we put the schedule in writing after discovery, built from your own integration list. What moves it most: how many systems the app has to talk to, whether the backend behind it already exists, how much design is needed, and how fast your side can answer a question that is blocking a screen. What we commit to is a release order that puts the version you could launch with first, and dates you can hold us to once discovery has produced them.

We price against your scope, because most of a mobile number is the integration list and no two integration lists are alike. What moves it: how many features and how complex they are, cross-platform or native, how much backend and third-party integration sits behind the app, and how much design and QA it needs. There are three ways to pay for it: time and materials, billed hourly and quoted per project; fixed price, outcome based and quoted per project; or team extension, billed monthly per team member. Discovery is what turns your requirements into a detailed estimate, and you see it before you commit to a build. Most engagements start within two to four weeks.

Yes, and we map the integrations during discovery rather than after, because that is where schedule risk lives. For a US software consulting firm we built a trailer-tracking portal with a mobile component that validated vehicle information through third-party APIs and registered events back into their own client's API. On a rental operation we integrated the Mindbody Online API, so the platform stays in sync with a CRM that is well known in fitness and wellness. On a service-intelligence product we built the middleware layer between the application and the CRM and warehouse systems repair shops already use.

Both, and the second is the more common request here. For a German security and building-management software company we worked inside their own team on the iOS and Android apps built on the web client they already ran, taking the parts that are fiddly rather than glamorous: layout, theming and video streaming. For a national governing body in Ireland a new React Native app replaced the old one while we rewrote the platform underneath it module by module. If the real job turns out to be the aging system rather than the app, legacy modernization is the route, and discovery says so before anything is rebuilt.

We are certified rather than self-declared: ISO 27001:2022 and ISO 9001:2015, renewed through a multi-stage audit with Quay Audit UK. ISTQB-certified QA sits inside every sprint, on every engagement, rather than in a phase bolted on at the end. Access to your systems is least-privilege, agreed with your own technical contact and read-only wherever the work allows. Our security practice, one dedicated security engineer plus a part-time senior security consultant, reviews how the app stores data and credentials on the device and how it talks to your backend, because a phone is a device you do not control on a network you do not control.

Three questions can be settled before a first call, and here are our answers to all three. Ask for the link to each review: each client quoted here links to the one they gave. Ask which certifications a firm holds and who audited them: we hold ISO 27001:2022 and ISO 9001:2015, audited by Quay Audit UK. And ask who picks up the phone in year two, when an OS release breaks a dependency long after sign-off: ours are 100+ senior in-house engineers across six countries, and no project is passed down a subcontractor chain.

When the app does operational work and has to keep working after launch, for field crews, dispatchers, inspectors, members and customers who finish a task on a handset. That is what senior in-house engineers, QA in every sprint and support after launch are built for. Where the app, its backend and the store release move together, one team owns all three. Discovery checks your process against off-the-shelf booking, delivery and field-service products before a build is quoted, and where the real job is the system rather than the app, modernizing the system behind the app comes first.

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