120+
Projects successfully delivered for clients in 12 countries
92
Net Promoter Score based on feedback from our clients
90+
Software engineers on the board
Offices in
Ukraine
USA
United Kingdom
Poland
Azerbaijan
We have been recently reported numerous fraud incidents, in particular in India, using our name and brand attributes. It was identified that swindlers under our brand are running hiring campaigns in India, Bangalore, and then asking training fees from misled people. In the light of this, we want to outline a few important facts:
⚠️ WE HAVE NO OPERATIONS IN INDIA, including representatives or employees.
⚠️ WE DON’T HAVE any open positions in India, both on-site and remote, and don’t run any hiring campaigns.
⚠️ WE NEVER CHARGE any fees for training or other onboarding activities.
Should you be contacted by anyone claiming to work for Unicrew from an email domain other than artelogic.net, as well as ask to pay any kind of fee for whatever reason, you’re likely being affected. Please ignore these attempts as fraudulent and warn anyone you know who may also have been targeted.
The method comprises ten general principles, or heuristics, that serve as guidelines for identifying usability issues in user interfaces.
Nielsen Heuristics, developed by Jakob Nielsen, is a widely used method in User Experience (UX) design for evaluating usability. This method comprises ten general principles, or heuristics, that serve as guidelines to identify usability issues in user interfaces.
Projects successfully delivered for clients in 12 countries
Net Promoter Score based on feedback from our clients
Software engineers on the board
Ukraine
USA
United Kingdom
Poland
Azerbaijan
The system should always keep users informed about what is going on through appropriate feedback within a reasonable time.
The system should speak the users’ language, with words, phrases, and concepts familiar to the user, rather than system-oriented terms.
Users often choose system functions by mistake and will need a clearly marked “emergency exit” to leave the unwanted state without having to go through an extended dialogue.
Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.
Even better than good error messages is a careful design that prevents problems from occurring.
Make objects, actions, and options visible to minimize the user’s memory load. The user should not have to remember information from one part of the dialogue to another.
Accelerators, unseen by the novice user, may often speed up the interaction for the expert user, so the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.
Dialogues should not contain irrelevant or rarely-needed information. Every extra unit of information competes with the relevant units of information and diminishes their relative visibility.
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user’s task, list concrete steps to be carried out, and not be too large.
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